So, the thing is, effects that change color are applied BEFORE effects that remove or add abilities. But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Especially against 4&5 color decks like this one. Storm decks are hard to interact with and get tougher to beat in the long game. But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Examples: Control Magic, Vedalken Shackles Text—Things that alter an object's text. Storm Decks: Humility is not effective vs storm. This means that with Painter’s Servant, the color of everything is changed in Layer 5, and THEN Humility takes away Painter’s Servant ability in Layer 6. We have two primary changes. There are no new triggers. Within layer 7, apply effects in a series of sublayers in the order described below. These effects would be fantastic with the emblem from [[Jace, Unraveler of Secrets]]. For our example, let’s use Humility and Ironclaw Curse. We put the Curse on Redcap. 613.1b Layer 2: Control-changing effects are applied. Humility doesn't fit in here. 613.3a Layer 7a: Effects from characteristic-defining abilities are applied. Layer 6: Humility and Worship each lose their abilities (Humility). There is plenty of removal for these effects but a turn 2 Moon can effectively shut this deck down for a long time. [Note that this only refers to altering text, not adding or removing text. To prevent conspire, replicate, and other similar effects I'd suggest [[Arcane Laboratory]], [[Eidolon of Rhetoric]], [[Rule of Law]], [[Curse of Exhaustion]]. With the release of Magic 2010, the layers system has been greatly simplified to allow for better player (and judge) understanding. I thought we could take a look at some of the more successful White Weenie decks in Magic history and attempt to borrow elements from them and build a new deck or two. Within each sublayer, apply effects in timestamp order. Pump effects such as giant growth and effects such as rancor are applied in layer 6d. Humility rulings: 2006-02-01: With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. Examples: Artificial Evolution, Mind Bend. See rule 706, "Copying Objects." Note that dependency may alter the order in which effects are applied within a sublayer. Humility becomes 1/1 and Worship becomes 1/1 (Humility). Layer 7b: Humility becomes 1/1 and Worship becomes 1/1 (Humility). -Seamus] Type—Things that change an object's type, subtype, or supertype. If you don't have humility out but you do have Dovescape you should check out [[Smog Elemental]] We have two primary changes. (See rule 613.7.) (See rule 613.6.) 613.3. 613.1a Layer 1: Copy effects are applied. If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. Not that important, but it can come up. Finally, Warp World goes to the graveyard. Now, we have two creatures with no abilities (thanks to Humility), but two abilities triggered a little while ago, back when they existed. Layer 6: Humility and Worship each lose their abilities (Humility). Clone, Vesuvan Doppelganger and such cards choose which card to enter the battlefield as and will stay a copy of that creature. State based effects according to Humility. So like the counters they will never get overridden by a humility. 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